The first Pirates of the Caribbean movie was a brilliant piece of cinema capturing the rollicking adventure of swashbuckling films of yore. Using the ride as its jumping off point, it brought together great characters, great actors, great action, and a great story (and skeleton pirates!) to deliver the deeply satisfying kind of viewing experience one rarely gets in movies made after 1960. Then they had to make some sequels. Rather than keep up the strategy that made The Curse of the Black Pearl so successful, writers Ted Elliot and Terry Rossio took a queue from Lord of the Rings by trying to cram Dead Man's Chest and At World's End full of mythology and plotlines that never quite jelled together.
However, if you're an aficionado of maritime lore, there were lots of really neat allusions pillaged for content. The title of the second film, and the treasure chest to which it refers, was taken from Robert Louis Stevenson's Treasure Island. Just as "Yo Ho (A Pirate's Life for Me)" sounds like an old sea shanty despite being written by George Bruns and X. Atencio expressly for the ride in Disneyland, Stevenson invented his own suitably pirate-sounding song for his novel, entitled "Fifteen Men on the Dead Man's Chest." The Flying Dutchman is a legend amongst sailors, and the plotline surrounding it is unmistakably adapted from Richard Wager's eponymous opera. Inside the ship is an organ decorated with a relief of Gustave Doré's engravings for Samuel Taylor Coleridge's epic poem The Rime of the Ancient Mariner. Then there is the man playing it, a Lovecraftian tentacle horror identified with Davy Jones.
Thursday, 14 August 2014
Thursday, 31 July 2014
Rapunzel Untangled
The adjective used to title Walt Disney Animation’s 50th animated feature film could just as easily describe the circuitous route taken by the original story transcribed by the Brothers Grimm before it was rendered in 3D CGI. Rapunzel was first published in Jacob and Wilhelm Grimm’s Children’s and Household Tales in 1812. Like my previous piece on Charles Perrault’s Sleeping Beauty in the Wood, I’d like to reprint that story for you, with a few notes to follow. This translation from the original German was by Margaret Hunt, for the two-volume publication Grimm’s Household Tales in 1884.
Tuesday, 10 June 2014
Spectatorship and Experientialism in Disneyland: Rethinking "Story"
The bread-and-butter of much discussion throughout the Disneysphere is the perceived decline of Imagineering and the attractions it creates. Many of these focus on the question of licensed works as opposed to original concepts, having observed a decided lack of modern classics in the vein of a Pirates of the Caribbean or Haunted Mansion or Journey into Imagination. Most seem to be running statistical tallies on the number of thrill rides or E-tickets, shedding a tear over each new C-ticket attraction and Princess meet n' greet. Despite the Magic Kingdom in Walt Disney World being the best-attended theme park in the world, beating out Universal Orlando's Islands of Adventure by more than 10 million visitors in 2013, well-intentioned fans are frantic over the need for a "Potter-Swatter" or Disney's need to step up to the plate when they already own the field. To put it in perspective, 10 million is a little more than the attendance of The Louvre in 2013, or the total number of visitors to the Grand Canyon, Yosemite and Yellowstone National Parks combined.
Oddly absent is debate over the single most important dialectic problem in Imagineering design today... The problem cutting to the very heart of what a Disney theme park experience is, regardless of whether it is a ride or a meet n' greet, an E-Ticket or a nice bit of place-making, a true themed-park or simply an amusement park encrusted with diverse franchises. It is often mistaken for being the debate between "story" and "theme" but it runs even deeper than that. It reflects the very nature of how a guest subjectively determines the success or failure of an attraction. That problem is the issue of spectatorship versus experientialism.
Friday, 6 June 2014
Form and Content in Disneyland
It likely goes without saying that an overabundant love of Disney and its parks are incomprehensible to most people. The majority of us have experiences of being looked at from down someone’s nose as they mutter something about us going to a Disney park (again) or, in my case, proposing to my fiancée in one. Doubtless many of us are equally familiar with the self-appointed critics who live in a state of utter exasperation that anyone could like a Disney park when there are other amusement parks with newer, larger, and more expensive rides out there.
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| "Lame." |
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| "Totally Lame." |
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| "That horse isn't even a 3D projection! Way to drop the ball, Disney!" |
As incomprehensible and exasperating as our love for Disney may be to them, the inverse is often a more vexing problem to the mouse-eared faithful. What is wrong with these people who don't love Disneyland? Why don't they "get it"? It doesn't help that this “it” that other people don't get is very difficult for Disney fans to explain. More often than not, it devolves into platitudes about Disney's special "magic", how it is the "happiest place on earth" and where "dreams come true"... All the advertising slogans invented by the company marketeers.
Thursday, 5 June 2014
Disney Runs Away With the Circus
On the dustjacket of their impressive tome Walt Disney's Imagineering Legends and the Genesis of the Theme Park, Jeff Kurtti and Bruce Gordon reiterate one of the "primal myths" of Disneyland’s origins: “Fifty years ago, Walt Disney utterly transformed the concept of outdoor entertainment venues from tawdry carnivals and seedy amusement piers called ‘amusement parks,’ to an entirely new destination that would come into common vernacular as the ‘theme park.’” When the Imagineers of today added a new area to Walt Disney World's Fantasyland based on the circus – ostensibly the most “tawdry” of American amusements that are legal in most States – it certainly raised some eyebrows and some ire. How could they so betray the spirit of Walt Disney himself by including an area themed to the very thing he tried to get away from?
For as brilliant and creative as they are, I think one always has to take what Imagineers say with a grain of salt. For example, when they are criticized for poor artistic choices, they frequently dust off the thought-terminating cliche that “Disneyland is not a museum.” Nevertheless, when Walt explained what Disneyland was, he had this to say (emphasis mine):
The idea of Disneyland is a simple one. It will be a place for people to find happiness and knowledge. It will be a place for parents and children to share pleasant times in one another’s company; a place for teachers and pupils to discover greater ways of understanding and education. Here the older generation can recapture the nostalgia of days gone by, and the younger generation can savor the challenge of the future. Here will be the wonders of Nature and Man for all to see and understand. Disneyland will be based upon and dedicated to the ideals, the dreams and hard facts that have created America. And it will be uniquely equipped to dramatize these dreams and facts and send them forth as a source of courage and inspiration to all the world. Disneyland will be sometimes a fair, an exhibition, a playground, a community center, a museum of living facts, and a showplace of beauty and magic. It will be filled with accomplishments, the joys and hopes of the world we live in. And it will remind us and show us how to make these wonders part of our own lives.
Oh, sometimes Disneyland is a museum. Walt did a brisk business in nostalgia, and the very first incarnation of Disneyland was very much the sort of thing we would recognize today as a “living history museum” or “historical village.” In 1951, Walt intended to build a quaint historical village in a parcel of land adjacent to his studios in Burbank, where today one finds the headquarters of ABC and Walt Disney Animation. The following rough blueprint was sketched by Harper Goff, showing the intended attractions in this “Mickey Mouse Park.”
You may have noticed the paddlewheeler plying a man-made river, a hub-like town square, a boating canal, a steam train, and other features that would work their way into the park that would come to be built in Anaheim. But what is that in the left-hand corner? Could it be? Yes... A circus!
Thursday, 22 May 2014
Walt Disney and the Triumph of Corporate Synergy
A visit to any given Disney fan forum will often suss out complaints about how talentless and corporate Disneyland has become. Every new "kiddie ride" and attraction based on a hip current franchise rather than an original concept brings it out, as does every new Starbucks that opens in a Disney Park. I'm not immune to it myself, since I could certainly do without Tomorrowland being reduced to a Universal Studios-style patchwork of Pixar, Marvel and Lucasfilm. However, the oddest tack taken by these complaints is that "it weren't always that way"... The false impression that this sort of activity is something new. While the pain of its obviousness may have gotten worse over time, there is no greater example of corporate synergy than Disneyland itself.
I'm sure we all know the story of Disneyland's growth from a tiny historical village adjacent to the Burbank studios to the Magic Kingdom in an Anaheim orange grove. In order to gain the necessary funding to pursue this vision, Walt and Roy were forced to cut a deal with ABC to provide them with a television program. That program was... Disneyland. Let's grab our copies of Walt Disney Treasures: Disneyland USA (or do a quick search on YouTube) and take an hour to go back in time to watch that first episode from October 27, 1954.
"The Disneyland Story" a fascinating program to watch for many reasons. For one, it demonstrates that Disneyland is not just a theme park, but a conceptual space. Frontierland, Adventureland, Tomorrowland, Fantasyland and Main Street USA are not just places but states of mind. The theme park itself reinforces and is reinforced by presentations on the Disneyland program that embody each of these conceptual spaces. Though I am speaking of it in terms closer to cultural studies and art critical theory, make no mistake about what this is from the other side of the ledger: a multiplatform, multimedia brand.
"The Disneyland Story" a fascinating program to watch for many reasons. For one, it demonstrates that Disneyland is not just a theme park, but a conceptual space. Frontierland, Adventureland, Tomorrowland, Fantasyland and Main Street USA are not just places but states of mind. The theme park itself reinforces and is reinforced by presentations on the Disneyland program that embody each of these conceptual spaces. Though I am speaking of it in terms closer to cultural studies and art critical theory, make no mistake about what this is from the other side of the ledger: a multiplatform, multimedia brand.
Thursday, 8 May 2014
Perrault's Sleeping Beauty in the Wood
With the excitement over the upcoming revisionist fairy tale Maleficent, I thought it might be interesting to revisit the original story published by Charles Perrault in 1697, with just a bit of commentary at the end. Most of us are familiar with the first half of the story, in which the princess (who is nameless in this version) is cursed by the aged fairy and slumbers for a century before being awoken by her predestined prince. This translation from the original French was by Charles Welsh, for the publication of The Tales of Mother Goose in 1901. I've also included the illustrations by the unparalleled French engraver Gustave Doré, published in 1867.
Once upon a time there was a king and a queen, who were very sorry that they had no children,—so sorry that it cannot be told. At last, however, the Queen had a daughter.
There was a very fine christening; and the Princess had for her godmothers all the fairies they could find in the whole kingdom (there were seven of them), so that every one of them might confer a gift upon her, as was the custom of fairies in those days. By this means the Princess had all the perfections imaginable.
After the christening was over, the company returned to the King's palace, where was prepared a great feast for the fairies. There was placed before every one of them a magnificent cover with a case of massive gold, wherein were a spoon, and a knife and fork, all of pure gold set with diamonds and rubies. But as they were all sitting down at table they saw a very old fairy come into the hall. She had not been invited, because for more than fifty years she had not been out of a certain tower, and she was believed to be either dead or enchanted.
The King ordered her a cover, but he could not give her a case of gold as the others had, because seven only had been made for the seven fairies. The old fairy fancied she was slighted, and muttered threats between her teeth. One of the young fairies who sat near heard her, and, judging that she might give the little Princess some unlucky gift, hid herself behind the curtains as soon as they left the table. She hoped that she might speak last and undo as much as she could the evil which the old fairy might do.
In the meanwhile all the fairies began to give their gifts to the Princess. The youngest gave her for her gift that she should be the most beautiful person in the world; the next, that she should have the wit of an angel; the third, that she should be able to do everything she did gracefully; the fourth, that she should dance perfectly; the fifth, that she should sing like a nightingale; and the sixth, that she should play all kinds of musical instruments to the fullest perfection.
The old fairy's turn coming next, her head shaking more with spite than with age, she said that the Princess should pierce her hand with a spindle and die of the wound. This terrible gift made the whole company tremble, and everybody fell a-crying.
At this very instant the young fairy came from behind the curtains and said these words in a loud voice:—
"Assure yourselves, O King and Queen, that your daughter shall not die of this disaster. It is true, I have no power to undo entirely what my elder has done. The Princess shall indeed pierce her hand with a spindle; but, instead of dying, she shall only fall into a deep sleep, which shall last a hundred years, at the end of which a king's son shall come and awake her."
The King, to avoid the misfortune foretold by the old fairy, issued orders forbidding any one, on pain of death, to spin with a distaff and spindle, or to have a spindle in his house. About fifteen or sixteen years after, the King and Queen being absent at one of their country villas, the young Princess was one day running up and down the palace; she went from room to room, and at last she came into a little garret on the top of the tower, where a good old woman, alone, was spinning with her spindle. This good woman had never heard of the King's orders against spindles.
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